HOW WE MAKE TRAILERS
The production pipeline
A 17-step route laid out on one board as 41 cards. The board shows what runs in parallel and who owns what; the list is the same route in order. Click a step to open its card.
drag or scroll - pan · ⌘/Ctrl+scroll or pinch - zoom · click a step - its card · 0 - fit the whole map
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Stage 1. Research (Stage: ~4-5 days)
- First look — We get into the game and collect the incoming package.
- Finding hooks — We look for the moments that hook.
- Hook categories — We sort the hooks by type.
- Genre experience — We filter by the genre experience.
- Tech overview — A technical report on what can be captured in the build.
- Game overview — A general analytical overview of the project and its strengths.
- Producer check — We check ourselves on the way out of Research.
Stage 2. Narrative (Stage: ~4-5 days)
- Story logic — The core loop as the foundation.
- Structure — The frame of the video, block by block.
- Game experience — In one or two sentences - what it's like to play this game. Only the player's feelings and actions, no feature lists. This is what the trailer has to carry.
- Concept — In one paragraph we set the lens we tell it through: the spirit, the tone, the voice, the feeling we want the viewer to have. The concept grows out of the game experience, not out of form for form's sake.
- Outline — The bare bones of the story, before the script.
- Script — We bring it together into one document.
- Creative director check — An internal review with the creative director: the concept serves the game, the story reads, the tone and the taste hold. We catch problems on paper, while fixing them is still cheap - not in the edit.
- Producer check — The review before production.
Stage 3. Production (Stage: ~6-8 days)
- Breakdown — The edit plan built from the script.
- Music and VO selection — Choosing the main music track and finding a voice - a real one or AI.
- Project setup — We set up the working edit project: timeline and structure.
- Concept art — Developing the concept for the visual elements: title cards, graphics, packshots
- Textomatic — The first draft, in text.
- Creative director check — We review the Textomatic with the creative director.
- VO draft — Scratch voice-over: VO generated to fit the Textomatic.
- Capturing footage — Capturing footage and staging in UE
- Building the graphic elements — We prepare the title cards, packshots and motion graphics.
- Draft 2 — We swap the text for pictures.
- Creative director check — We review Draft 2 with the creative director.
- Sound revisions — We fix the sound against the review notes.
- Pickup footage — Capturing the missing shots from the fix list.
- Graphics revisions — We fix the graphics against the review notes.
- Draft 3 — Sharpening the form.
- Creative director check — We review Draft 3 with the creative director.
- Producer check — The final review of the cut with the producer.
- Sound design — SFX, music, character lines.
- Polishing the video — The final clean-up of the edit, plus subtitles.
- Polishing the graphics — The final pass on the graphic elements.
- Final edit — Language versions, aspect-ratio versions, delivery.
- Building the language versions — Exporting the multi-language versions of the trailer, project by project.
- Aspect-ratio versions — Versions for the platform formats: 16:9, 1:1, 9:16.
- Trailer cover image — Making a clickable preview image for YouTube.
- Export — The final render of the video files at maximum quality.
- Upload and handover — Uploading to Google Drive and the official handover to the producers.

